The Scylla Studio team
Ilias Georgaras
Product Designer (SaaS & Enterprise) with experience designing complex, high-impact digital products for enterprise clients and large-scale platforms. Skilled in translating business requirements into intuitive, scalable user experiences across web and mobile.
Muhammad Hassan
I'm Muhammad Hassan, handling multiplayer networking and UI for Invasion. I work with Unreal Engine, mostly dealing with servers, EOS integration, and building the menus/HUD. Been doing this for 4+ years. I like solving technical problems and making interfaces that don't confuse people.
Pantelis Kondylas
My game development journey started when I opened a Crysis level using the editor back in 2009. In 2012 I made my first game called "A Kid's Dream" for a University admission process. The rest is pretty much history. Apart from managing the project, I'm making sure the vehicle mechanics and drones feel top-notch.
Shahar Michel
Shahar Michel is a game developer with a passion for solving complex problems through code. He specializes in gameplay mechanics in Unreal Engine 5 with C++, and is responsible for the game's build system, logistics, and class systems. For Shahar, game development is more than a craft, it's the perfect intersection of creativity and engineering.
Victor Vinicius Silva
My role as a 3D Artist on Invasion is focused on bringing the game's vehicles and props to life. I manage the full asset creation pipeline, including high-poly sculpting, low-poly modeling, UVs, baking, texturing, and optimization. My goal is to create detailed, game-ready assets that enhance immersion while meeting technical requirements for real-time performance.
Manish
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